View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Francisco Souki (Principal Design Manager, Schell Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Using footage from the alpha and final builds of the game, I Expect You To Die 3 Design Director Francisco Souki walks attendees through the design work of taking a level from halfway-done to final. "Before-and-after" comparisons illustrate specific solutions, and Francisco shares details on defining and directing the processes used to identify the problems to solve with the alpha build, and how to work with the team to define a plan for solutions.
Attendees will walk through the design direction process, examining before-and-after alpha footage and a final build, to better identify problems and work with teams to find solutions. The session showcases impactful solutions, like cutting parts of a level, drastic changes, and working through solutions that cause repercussions to other problems.
This is for game designers and developers who are curious about what a halfway-built game looks like and how it gets finished. Additionally, leaders of game designers and creative process owners who are in charge of the iteration, polish and refinement process, and anyone who enjoys "before-and-after" comparisons.