Agenda
Animation (Adjacent) Microtalks
Euna Park (Gameplay Animator, That's No Moon)
Shayna Moon (Senior Technical Producer, CD Projekt RED)
Mark Slutsky (Narrative Director, Compulsion Games)
Kathleen McGovern (Narrative Animator, Santa Monica Studio)
Brendan Russert (Senior Animator, Riot Games)
Moira Rausch (Motion Capture Consultant, Independent)
Location: Room 2016, West Hall
Date: Monday, March 9
Time: 1:50 pm - 2:20 pm
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
All
Track:
Visual Development
Format:
Microtalks
Vault Recording: Video
Audience Level: All
How could you, as an animator, communicate your needs to a different department more clearly? What do animation-adjacent departments wish animators knew about their work in order to facilitate that communication? These animation microtalk speakers will present the questions they wish animators would ask to make day to day collaboration smoother and expectations clearer.
Takeaway
While targeted at animators, attendees from all disciplines should be able to obtain a fresh slice of understanding for each representative discipline's needs.
Intended Audience
The intended audience is primarily animators of all levels, and any other developer who is curious about this kind of glimpse into one of the representative departments.