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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Bones & Booleans: Multiclassing Animation

Frank Gordon  (Expert TDiA, That's No Moon)

Jose Villarroel  (Animation Programmer, Epic Games)

Nathaniel Winckler  (Technical Animation Designer, That's No Moon)

Christian Mendoza  (Technical Animation Director, EA)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Systems Animator, TDiA, Animation Designer - this hybrid role has existed in some form for over a decade, but it's not clearly understood across the industry. This panel brings a diverse group of representatives from across the industry together to talk shop, discuss the role & the future of applied animation - expect to hear about the best ways to utilize some of the newest technology, what skillsets are most useful in this field & some hot takes about what we could see coming soon!

Takeaway

Attendees will come away with a better understanding of what it's like to work in a hybrid role, the value that it brings to a project and some perspective on the use of cutting edge technologies in the realities of production.

Intended Audience

The perfect audience for this panel falls into two categories - early career/students will learn about a career path that is growing in demand rapidly, and seniors will learn about a skillset that they can bring back to their studio.



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