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Frank GordonRealization LeadThat's No Moon

I have taken an eclectic path through the industry, working across QA, Cinematics, Animation & Design - touching everything from core game systems & 3C's to debugging final pixels in Cinematics. In this time I've worked on most aspects of AAA games in a technical and creative capacity, believing every new project brings a new opportunity to learn. Ultimately my goal is to explore the space that games as a medium can achieve, pushing boundaries and challenging assumptions wherever I find them.

Presenting:

Connecting the Global Game Development Community