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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-Man 2'

Scott Kircher  (Principal Engine Programmer, Graphics, Insomniac Games)

Location: Room 2006, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

The New York City of Marvel’s Spider-Man 2 is roughly twice as large as that of earlier titles in the series. At the same time, new quality and performance constraints required the creation of additional distant city LODs. The manual distant-LOD geometry pipeline of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales was no longer viable. This lecture describes how Insomniac Games transitioned to automated distant-LOD geometry generation. In particular, it covers in-depth the applications of fundamental mesh analysis concepts (dual meshes, the Euler Characteristic, curvature estimation, etc...) to several difficult problems (beyond standard reduction and remeshing) that arise from the unique constraints regarding distant city LODs present in Marvel’s Spider-Man 2.


Attendees will gain a better understanding of how basic mesh analysis can be used to solve a variety of LOD-related problems, outside of the standard reduction and remeshing algorithms typically provided by middleware. In addition, attendees will gain insight into how the beautiful city vistas in Marvel’s Spider-Man 2 were generated via automation.

Intended Audience

Programmers and tech-artists with an interest in distant city LOD generation or a desire to gain more insight into the properties of meshes and how to work with them in relation to LOD generation. A familiarity with standard reduction and remeshing software, such as Simplygon, is useful but not required.

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