GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Architecting DDoS-Resilient Multiplayer Game Servers on Amazon GameLift (Presented by Amazon Web Services)

Michael Jackson  (Head of BD for Gametech Services, AWS)
Mark Choi  (Sr. Product Manager-ES, GameLift)
Michael Morris  (Software Development Manager, Gamelift, AWS)
Location: Room 3001, West Hall
Date: Tuesday, March 10
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Partner Developer Summit
Vault Recording: Video
Audience Level: All
AWS

Reliable player connectivity is foundational to modern multiplayer games, yet increasingly difficult to maintain in the face of sophisticated network-based attacks. This session focuses on how multiplayer games can defend player traffic - without adding latency, operational complexity, or forcing studios to redesign their networking stack. The Amazon GameLift team will walk through the multiplayer-specific DDoS threat model, common failure modes observed in live service games, and architectural patterns for protecting player connections in real time. We’ll explore how protection can be integrated directly into the game server hosting layer, allowing studios to absorb large-scale attacks while preserving gameplay performance and developer velocity. Attendees will gain a practical understanding of how to approach player connectivity protection as a first-class part of their multiplayer architecture, including key design tradeoffs, adoption considerations, and lessons learned from real-world game workloads.

Takeaway

Understand how Amazon GameLift Servers approaches player connectivity protection for multiplayer games, and learn architectural patterns for defending against network-based attacks without compromising latency or increasing operational burden.

Intended Audience

Designed for backend engineers, online services architects, technical directors, and live operations teams building or operating multiplayer games. Familiarity with real-time networking and game server architectures is helpful, but no prior experience with Amazon GameLift or AWS is required.