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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Art Direction Processes

Anita Tung  (Art Director, Pontoco)

Lisette Titre-Montgomery  (Art Director, Unannounced)

Carrie Witt  (Art Director, Owlchemy Labs)

Claire Hummel  (Lead Visual Designer, Cyan)

Vijay Krish  (Concept Artist & Illustrator, Outerloop Games)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Lisette Titre-Montgomery, Anita TUng, Claire Hummel, Vijay Krish and, Carrie Witt are all Art Directors who have a breadth of experience on every kind of art team—from huge companies to tiny studios.

In this session, they talk about their experiences' art directing small teams, and what they've learned throughout their careers about art leadership. They go into detail about management and leadership, feedback, and the changing needs of a project and team over the course of a game's development.

This is a fantastic opportunity to hear from award-winning Art Directors about their process throughout the development cycle.

Takeaway

Attendees will learn about different Art Direction processes and philosophies: How to run a team, give valuable and supportive feedback over the entire development process, and deal with budget and team size constraints on a small team.

Intended Audience

This is for art directors or art leads who are want to hear about the leadership philosophies and practices specific to our discipline. Those on small teams will find this especially useful.



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