View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Anita Tung (Art Director, Pontoco)
Lisette Titre-Montgomery (Art Director, Unannounced)
Carrie Witt (Art Director, Owlchemy Labs)
Claire Hummel (Artist, Valve)
Vijay Krish (Concept Artist & Illustrator, Outerloop Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: TBD
Audience Level: All
Lisette Titre-Montgomery, Claire Hummel, Vijay Krish and, Carrie Witt are all Art Directors who have a breadth of experience on every kind of art team—from huge companies to tiny studios.
In this session, they talk about their experiences art directing small teams, and what they've learned throughout their careers about art leadership. They go into detail about management and leadership, feedback, and the changing needs of a project and team over the course of a game's development.
This is a fantastic opportunity to hear from award winning Art Directors about their process throughout the development cycle.
Attendees will learn about different Art Direction processes and philosophies: How to run a team, give valuable and supportive feedback over the entire development process, and deal with budget and team size constraints on a small team.
This is for art directors or art leads who are want to hear about the leadership philosophies and practices specific to our discipline. Those on small teams will find this especially useful.