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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

CANCELED: Art Direction Summit: Lights of Dogtown: Narrative Lighting in 'Cyberpunk 2077: Phantom Liberty'

Jakub Knapik  (VP of Art and Global Art Director, CD Projekt RED)

Date: Tuesday, March 19

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

This session promises to be a journey that invites you to explore the historical process of crafting the Cyberpunk 2077 visual language through the interplay of light and color. Yet, it delves even deeper into the narrative-driven aspects of art-directing lighting within the 'Cyberpunk 2077: Phantom Liberty' world. Throughout this session, Jakub guides the audience through a process of gathering references, conducting in-depth analyses of the open world and quest narratives' unique requirements, and creating a coherent vision of per-location lighting. From there, Jakub transitions into the art of color scripting, an integral step that places a strong emphasis on evoking and enhancing the emotional impact of the game.


The main takeaway is understanding the power of Lighting on the emotional impact of the player and the fundamental role that colour and luminance can play in the game narrative and world building. Participants will also learn how to effectively apply cinematic lighting techniques, commonly seen in smaller, more straightforward productions, to larger, open-world settings.

Intended Audience

Artists, art managers, quest & level designers, gameplay designers, and programmers willing to learn about the thinking process behind Lighting and colour correcting of a story driven RPG title. The audience does not need to have a deep knowledge of game design process, but a basic understanding of computer graphics will be useful.

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