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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Beyond the Build: Turning Your Studio into a Supercomputer (Presented by Incredibuild)

Stephen Rodriguez  (Developer Relations, Incredibuild)
Yair Zarmon  (Enterprise Account Executive, Incredibuild)
Location: Room 2000, West Hall
Date: Monday, March 9
Time: 2:00 pm - 2:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Independent Development
Format: Lecture
Vault Recording: Not Recorded
Audience Level: All
Incredibuild

In modern game development, the local workstation has become a critical bottleneck for studio throughput. Whether it's massive shader compilations, heavy bake cycles, or complex GPU-driven tasks, waiting for local hardware is the primary enemy of iterative development and results in significant resource waste.

This session dives into the architecture of Incredibuild, demonstrating how to seamlessly distribute highly parallel GPU and CPU tasks across your entire network. We will explore how to bypass the "dependency nightmare" and show how even the most powerful resources can be pooled and shared to benefit the entire studio.

Stop thinking in terms of "my machine" and start thinking in terms of The Grid.

Takeaway

Attendees will hear from a developer about how Incredibuild helped to improve local & build pipelines by 95%. How easily it was to integrate into their infrastructure and editors (UE, Unity, and others), as well as the challenges they overcame to ensure a stable, scalable developer experience across the studio.

Intended Audience

This panel is focused on game developers, publishers, technical decision makers, engine/tools teams, and any technical directors looking to find easy & fast ways to improve CI/CD/local build times. It will also benefit anyone involved with managing infrastructure, DevOps/SRE engineers.
No prerequisite knowledge is required - just an interest in learning more about what it takes to improve your development cycle without purchasing & managing expensive rack-mounted hardware.