Agenda
Built for Games: Explore Apple Hardware and Software for Game Developers (Presented by Apple)
Allan Schaffer (Senior Manager, Technology Evangelism, Apple)
Alexey Vinogradov (Engineering Manager, Game Technologies, Apple)
Rich Forster (Engineer, Metal Frameworks, Apple)
Charlyn Keating (Technology Evangelist, Games and Graphics, Apple)
Location: Room 3014, West Hall
Date: Wednesday, March 11
Time: 10:10 am - 11:10 am
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
All
Track:
Game & Production Technology, Production
Format:
Lecture
Vault Recording: Video
Audience Level: All
Discover how you can create incredible gaming experiences across iOS, iPadOS, macOS, and visionOS with Apple tools and technologies. Get a comprehensive technical overview of the unified architecture, tools, and system features used to build, scale, and deliver high-performance games across Apple devices. Find out how to boost performance, streamline launches, and create seamless gameplay. And explore how to port PC and console titles, craft mobile masterpieces, and create innovative spatial computing experiences.