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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

'Civilization VII': Impactful UI Sound Design at Scale

Kadet Kuhne  (Assoc. Audio Director, Firaxis)
Location: Room 2003, West Hall
Date: Tuesday, March 10
Time: 1:50 pm - 2:50 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Audio, Design
Format: Lecture
Vault Recording: Video
Audience Level: All

UI sound design is not only necessary, it is an opportunity to bring your game to the next level. But how to ensure it is communicating clearly and intuitively, staying on brand, works well in repetition, and is also fun? In this presentation, Assoc. Audio Director Kadet Kuhne offers a deep dive into the strategies and processes behind designing UI sounds at scale for Civilization VII. The talk explores how a UI sound design system was built efficiently and effectively, incorporating hierarchies and key design principles to support Civilization VII's new visual style. With that foundation in place, building out polished UI with bespoke, engaging sounds will be fully detailed with real-world examples of challenges, solutions, and impactful results. Additionally, the presentation covers implementation within dynamic and complex game systems to ensure UI audio remains communicative, fun, and fully optimized throughout gameplay.

Takeaway

Attendees will gain insight into how UI sound design can enrich the player's connection with a game, creating compelling interactive experiences. Whether you are a sound designer, developer, or UI/UX specialist, this presentation will provide valuable strategies for incorporating meaningful, on-brand, and enjoyable audio in UI.

Intended Audience

This talk is for anyone interested in creating UI sounds or setting up UI sound design systems, UI/UX enthusiasts, game developers, and sound designers who want to dive deeper into crafting impactful, communicative SFX for games.