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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

'Clair Obscur: Expedition 33': An Audio Postmortem

Raphael Joffres  (Lead Audio - Music Designer, Sandfall Interactive)
Maxance Playez  (Principal Sound Designer, Sandfall Interactive)
Olivier Penchenier  (Technical & Cinematic Sound Designer, Sandfall Interactive)
Location: Room 2003, West Hall
Date: Monday, March 9
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Audio, Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: Entry-Level

Expedition 33's sound was produced by a rather small and young team. We regularly tackled new challenges for the first time, trying to find the best way to handle everything, often thinking we had no idea what we were doing. But we did it anyway, and in the end, we learned that what matters the most isn't to do everything the right way, but to do it with guts. This presentation will go through the pillars of Expedition 33's sound and explain how we did it, from an artistic, technical and production point-of-view, giving attendees an in-depth and honest view on how the sound of Clair Obscur was produced.

Takeaway

Attendees will get an in-depth and honest look into the audio production of Clair Obscur: Expedition 33. They will learn useful production tips and philosophy about how a small and young team can ship a game of this scale, concrete sound design techniques to create sound effects with a strong identity, as well as practical integration tips in Unreal Engine 5.

Intended Audience

This talk is aimed at any audio professional from any level who wants to learn from an unusual audio production and know more about Unreal Audio, and more broadly about anyone interested in game audio development.