Agenda
'Clair Obscur: Expedition 33': An Audio Postmortem
Expedition 33's sound was produced by a rather small and young team. We regularly tackled new challenges for the first time, trying to find the best way to handle everything, often thinking we had no idea what we were doing. But we did it anyway, and in the end, we learned that what matters the most isn't to do everything the right way, but to do it with guts. This presentation will go through the pillars of Expedition 33's sound and explain how we did it, from an artistic, technical and production point-of-view, giving attendees an in-depth and honest view on how the sound of Clair Obscur was produced.
Takeaway
Attendees will get an in-depth and honest look into the audio production of Clair Obscur: Expedition 33. They will learn useful production tips and philosophy about how a small and young team can ship a game of this scale, concrete sound design techniques to create sound effects with a strong identity, as well as practical integration tips in Unreal Engine 5.
Intended Audience
This talk is aimed at any audio professional from any level who wants to learn from an unusual audio production and know more about Unreal Audio, and more broadly about anyone interested in game audio development.