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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

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Classic Game Postmortem: 'Star Wars: TIE Fighter'

David Wessman  (Lecturer, Breda University of Applied Sciences)

Location: Room 2002, West Hall

Date: Friday, March 22

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Following the success of Star Wars: X-Wing, there was Star Wars: TIE Fighter, the first Star Wars video game putting the player in service of the Empire. Released in 1994, the game was an even more successful worldwide hit, earning numerous “Game of the Year'' awards, including the Honored Developer Award at GDC for its finely-crafted, story-driven, mission-based gameplay.

Led by renowned developers Lawrence Holland and Edward Kilham, it was also the sophomore effort of mission builders David Wessman and David Maxwell. With a more advanced engine and tools, the duo created the deeply immersive and challenging missions that expanded the Star Wars universe and put TIE Fighter on several “Best Game of All Time” lists.

Thirty years later, David Wessman discusses how he and David Maxwell took the lessons learned in the making of X-Wing to craft a game that was both more accessible and had more expansive and varied gameplay as well as a richer narrative that was supplemented by the official strategy guide that they co-authored with Rusel DeMaria.

Takeaway

Attendees will gain insight into the lessons learned while working with an evolving proprietary engine and tools to design gameplay set in the empty vacuum of deep space, all while remaining faithful to one of the most beloved franchises of all time without making Darth Vader sound too dark.

Intended Audience

This is for anyone interested in learning the history of classic games, with no prerequisite knowledge required.



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