View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Debbie Gonzalez (EP / Head of Studio, The Sound Lab a Keywords Studio)
Kat Wenske (Audio Director / Executive Producer, Team Audio)
Monet Gardiner (Dialogue Designer, Sony Interactive Entertainment PlayStation)
Alexandra Takei (Business Director, Ruckus Games)
Gina Zdanowicz (Founder, Serial Lab Sound)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Advocacy, Audio
Vault Recording: Video
Audience Level: All
The percentage of gamers who identify as female has hovered around 50% since 2014. However the demographics of the studios that develop the games they play does not reflect this population ratio, with 23% to 30% of game developers identifying as women. While the demographics of the game development industry as a whole are inching towards parity, the field of game audio is struggling, with only 12% of game audio professionals identifying as women. Why is the game audio industry falling behind in creating a more equitable and diverse community?
Join a distinguished and accomplished group of women developers as they tackle this issue through insightful discussion of the underrepresentation of women in game audio and how it relates to the game development industry overall. Panelists address the underlying causes of inequality unique to game audio and strategies for building a more gender diverse industry. Discussion topics include recruitment, education, language, messaging, work environments, safety, and leadership.
Attendees will gain a better understanding of the conditions which contribute to gender inequality in game audio design and how to promote equality. In particular, studio leadership will gain insights into promoting a work environment that is safe for women and one that fosters career growth and mentorship for women working in game audio. Hiring managers will lean about recruiting and hiring methods that are inclusive and non-gendered.
This is for game audio developers and those in a position to hire audio developers and build audio teams.