View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Gina Zdanowicz is an Emmy-Nominated sound designer and music composer for games, film, TV, podcasts and interactive experiences. Her passion is telling stories using the psychology of sound to build engaging sonic elements. A graduate of Berklee College of Music, Gina focused on a career in game audio working in-house for developers as well as operating her own independent sound studio, Serial Lab Sound. Her work can now be heard on over 100 game titles such as Paladins, Just Cause 3, Bioshock 2, Wolfenstein: Youngblood, The Bureau: XCOM Declassified, and in award-winning films and tv shows all over the world. In addition to her work as a sound designer and composer, Gina is a Game Audio Course Author, Instructor, Lecturer and Tutor. She has recently co-authored The Game Audio Strategy Guide: A Practical Course.