GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Gina ZdanowiczFounderSerial Lab Sound

As the founder and creative director of Serial Lab Sound, Gina has been designing sound and composing music for over 15 years. Her love of sound and technology started at an early age and was elevated as a Music Synthesis student at Berklee College of Music. Gina’s work with Nickelodeon received a 2014 & 2019 Daytime Emmy Award Nomination. Her score for the Killing of Jacob Marr was awarded Best Soundtrack and her OST for Legend of Fat Ninja was Nominated for Best Soundtrack by Best App Ever Awards 2012 and G.A.N.G (Game Audio Network Guild) awards. Her unique sound can be experienced on over 100 video game and app titles, Cryptids audio drama podcast and TV networks such as Nickelodeon. Gina’s love for video games and creating audio started at an early age and those two passions merged when she attended Berklee College of Music. Her varied experience in the game industry gives her in-depth knowledge of all aspects of the production cycle from start to finish, which allows her to greatly contribute to the overall process. In addition to her audio works, Gina is a Course-Author and Instructor of Game Audio at Berklee Music online, NYU and a Tutor and Technical advisor for ThinkSpace Education, Gina lectures at Universities and Conferences such as GDC, Pax and Berklee Onsite. She co-author of a game audio textbook titled The Game Audio Strategy Guide: A Practical Course published globally by Routledge / Taylor and Francis Group.


Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon