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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Constructive Destruction: Fusing Voxel Tech and 3D Action Platforming in 'Donkey Kong Bananza'

Kenta Motokura  (Producer, Nintendo Co., Ltd.)
Tatsuya Kurihara  (Programmer, Nintendo Co., Ltd.)
Location: Room 3004, West Hall
Date: Wednesday, March 11
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design
Format: Lecture
Vault Recording: Video
Audience Level: All

Oh, Banana! Developers Kenta Motokura and Tatsuya Kurihara discuss how they brought Donkey Kong gameplay into 3D with the Donkey Kong Bananza game on the Nintendo Switch 2 system. Stemming from their experience developing Super Mario Odyssey, the developers will peel back the layers of their game design approach for Donkey Kong Bananza and dig into how DK's action-platforming world incorporates voxel technology and destruction-based gameplay where virtually everything in sight can be destroyed.

Takeaway

Attendees will discover how the development team created a 3D action-platforming Donkey Kong game that fuses voxel technology with destruction-based gameplay for Nintendo Switch 2. They'll also gain valuable insights into designing a game world where virtually everything in sight can be destroyed.

Intended Audience

Whether you're a game developer or want to become one, this talk will provide you with insights from the development team behind the Donkey Kong Bananza game and their approach to creating a 3D action-platforming Donkey Kong game on Nintendo Switch 2.