Agenda
Content Creation in Game Development
Many developers discover game development content through their favorite creators, whether via devlogs, shortform video, or social media clips that pull back the curtain on how games are made. This panel brings those creators to the stage -- Juniper Dev, SonderingEmily, Nick Kaman (studio head of Aggro Crab), and Jordan from O. And Co. Games -- to examine how content creation and game development increasingly intersect, and how to effectively use social media when marketing and making games.
Takeaway
Through candid, conversational discussion, panelists will share real examples of what elements of content creation have worked, what hasn't, and the tradeoffs of building games publicly. Expect to leave with a clearer, specific understanding of how to leverage social media intentionally within game development, as well as a thoughtful new conversation on the broader role of social media in making games!
Intended Audience
This panel is for anyone who wants to hear from their favorite creators about the intersection of social media and game development, as well as developers hoping to gain insight as to how to effectively utilize content when making games.