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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Cross-Platform Isn't a Checkbox: Designing Games for 'Fortnite' (Presented by Epic Games)

Jay Villanueva  (Technical Product Design Director, Epic Games)
Location: Room 3009, West Hall
Date: Tuesday, March 10
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: All
Epic Games - Unreal Engine

Fortnite is more than a game—it’s an ecosystem where players come with different devices, inputs, and play styles, but share the same expectations for fun and quality.

In this session. we’ll explore what it means to design cross-platform games using Unreal Editor for Fortnite (UEFN). We’ll look at how cross-platform development has traditionally fragmented design and workflows, and how UEFN reframes cross-platform not as a checkbox, but as a design philosophy baked into creation and publishing. Using examples shown across PC, console, and mobile, we’ll examine what stays consistent, what adapts, and why.

Dive deeper into UEFN tools—like profiling, world partitioning, modular design, and systemic gameplay—that support strong design judgment, faster iteration, and sustainable development.

Takeaway

Learn how to approach cross-platform development in UEFN as a design discipline—using player-first thinking and practical tooling to build cohesive, scalable games that work across devices.

Intended Audience

Developers who have or are interested in UEFN development that want to ensure they reach the Fortnite mobile audience.