GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

'Dead by Daylight': Reflecting on 10 Years of Terror

Mathieu Cote  (Head of Partnerships, Behaviour Interactive Inc.)
Dave Richard  (Senior Creative Director, Behaviour Interactive Inc.)
Eric Pope  (Senior Community Director, Behaviour Interactive Inc.)
Dork  (Senior Community Manager, Behaviour Interactive Inc.)
Sarah Robinson  (Associate Art Director, Behaviour Interactive Inc.)
Location: Festival Stage, South Hall
Date: Friday, March 13
Time: 12:15 pm - 1:15 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Discovery & Marketing
Format: Panel
Vault Recording: Video
Audience Level: All

Join us for an exclusive panel discussion hosted by Dork (Sr Community Manager –Behaviour Interactive Inc.) featuring Mathieu Côté (Head of Partnerships), Dave Richard (Senior Creative Director), Sarah Robinson (Associate Art Director) and Eric Pope (Community Management Director) as they reflect on the first decade of Dead by Daylight. From its humble beginnings to its rise as a global gaming phenomenon, hear firsthand stories, insights, and behind-the-scenes perspectives on the game's evolution, design challenges, and enduring community impact.

Whether you're a longtime fan or curious about the making of a hit multiplayer experience, this is your chance to go beyond the screen and discover the journey that shaped a decade of thrills.

Takeaway

Attendees will get a glimpse behind the scenes of how Dead by Daylight came to be within Behaviour Interactive, from a small indie passion project to the "House of Horror" it is today. The audience will learn from the challenges and successes that made Dead by Daylight part of the most well-established horror multiplayer games of today.

Intended Audience

This talk is suitable for anyone in the gaming industry interested in learning more about the life of a live-service game from making game design decisions to signing licenses and prioritizing a strong community relationship. Whether you work in game design, community management, marketing… or you are simply passionate about video game stories, there's something for you.