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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Debugging Audio Systems: Tools, Tactics, and Real-World Stories

Jose Angulo  (Senior Sound Designer, Teravision Games)
Location: Room 2003, West Hall
Date: Friday, March 13
Time: 10:50 am - 11:50 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Audio, Game & Production Technology
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate

Why can't we hear the right footsteps (or any footsteps) on the other client? Why is that ambient loop only broken after the 30th reload?
This session dives into the messy reality of debugging audio systems in video games, offering practical techniques for solving everything from bizarre one-off glitches to long-standing systemic issues. Through real-world examples and a few battle-tested war stories, the speakers will walk attendees through a toolkit of strategies, ranging from logs, profilers, and breakpoints to naming conventions, documentation habits, and better cross-team communication.
Whether you're deep in engine code or just trying to figure out why your event isn't triggering, this talk aims to demystify the debugging process, helping developers build a more methodical, reliable, and less painful approach to tracking down audio bugs.

Takeaway

Attendees will walk away with practical strategies for identifying, diagnosing, and fixing audio bugs in real-time game systems. Through real-world examples and hands-on workflows, they'll pick up tools and habits to debug more efficiently, communicate better across teams, and ship more stable, polished audio without the guesswork.

Intended Audience

This session is for technical sound designers, audio programmers, engineers, and QA specialists working with real-time game audio. A basic understanding of game engines and audio systems is recommended. Anyone involved in identifying, diagnosing, or resolving audio issues will gain practical insights to improve collaboration and streamline debugging workflows.