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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Delta Force Audio: Building a Unified Soundscape Across Modes, Platforms, and Live Service (Presented by Tencent Games)

Xiangli Wang  (Principle Audio Designer, Tencent Games)
Xiaorong Chen  (Audio Director, Tencent Games)
Location: Room 2024, West Hall
Date: Monday, March 9
Time: 12:45 pm - 1:45 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Audio
Format: Partner Developer Summit
Vault Recording: Video
Audience Level: Intermediate
Tencent Games

This session shares practical audio design experiences from Delta Force. It explores how the team implemented the "Sound-as-Information" philosophy as a core design principle,and used it to enable the tactical dynamics and gameplay loop for the Extraction Mode. The talk details methods for optimizing audio for 64-player battles on mobile, shares insights on creating authentic Chinese voice-over for internationally-themed characters, and composing music for monetization features that enhance emotional resonance. Attendees will gain valuable strategies for audio development in multi-platform, live-service games.

Takeaway

Attendees will learn the methodology behind a audio system that turns sound into core gameplay intelligence. They will also gain practical strategies for multi-platform audio optimization and authentic voice localization for global character rosters, applicable to their own live-service projects.

Intended Audience

This session targets sound designers, technical sound designers, audio directors, and professionals working on multi-platform game audio. Basic knowledge of audio middleware like Wwise is helpful, but no advanced programming skills are required.