Agenda
Delta Force Audio: Building a Unified Soundscape Across Modes, Platforms, and Live Service (Presented by Tencent Games)
This session shares practical audio design experiences from Delta Force. It explores how the team implemented the "Sound-as-Information" philosophy as a core design principle,and used it to enable the tactical dynamics and gameplay loop for the Extraction Mode. The talk details methods for optimizing audio for 64-player battles on mobile, shares insights on creating authentic Chinese voice-over for internationally-themed characters, and composing music for monetization features that enhance emotional resonance. Attendees will gain valuable strategies for audio development in multi-platform, live-service games.
Takeaway
Attendees will learn the methodology behind a audio system that turns sound into core gameplay intelligence. They will also gain practical strategies for multi-platform audio optimization and authentic voice localization for global character rosters, applicable to their own live-service projects.
Intended Audience
This session targets sound designers, technical sound designers, audio directors, and professionals working on multi-platform game audio. Basic knowledge of audio middleware like Wwise is helpful, but no advanced programming skills are required.