Agenda
Designing Against Disinformation: Factitious & Factimage 10 Years of Post-Mortem
Lindsay Grace (Vice President, Principal, Knight Chair, Higher Education Video Game Alliance, Mindtoggle Consulting, University of Miami,)
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Track:
Design, Culture & Sustainability
Audience Level:
Advanced
Format:
Lecture
Vault Recording: TBD
Audience Level: Advanced
In an era dominated by deepfakes and fake news, traditional fact-checking often fails to shift public perception. In this fast-paced session, Lindsay Grace demonstrates how game designers can use psychological inoculation theory to build active resistance against digital misinformation. Drawing from real-world data across award-winning projects like Factitious, FactImage, and the health-focused Latinos Unidos microgame, Grace reveals concrete design patterns that transform passive readers into critical evaluators. Attendees explore how mechanics like micro-interactions, pre-bunking choices, and exposure-empathy loops measurably improve media literacy without causing cynicism. The lecture offers a practical, evidence-based roadmap for game developers, interactive journalists, and social impact creators who want to design engaging ludic interventions that effectively combat misinformation and build community resilience.
Takeaway
Attendees gain actionable design patterns for integrating psychological inoculation theory into game mechanics. Developers learn concrete strategies from empirical case studies to design microgames, structure pre-bunking choices, and measure player media literacy outcomes without sacrificing engagement or commercial appeal.
Intended Audience
This session targets game designers, producers, interactive journalists, and narrative architects interested in social impact and media literacy. Attendees benefit from a basic understanding of core game design principles and user testing methodologies, though specialized knowledge of psychology is not required.