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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Designing Crush-Worthy Characters in 'Love and Deepspace'

Xianzi Feng  (Art Director, Infold Games (Papergames))
Location: Room 2006, West Hall
Date: Tuesday, March 10
Time: 10:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Visual Development
Format: Lecture
Vault Recording: Not Recorded
Audience Level: Entry-Level

This session explores how "Love and Deepspace" achieved instant emotional connection and commercial success by translating the science of attraction into character design. Through intuitive visual cues, distinctive personalities, and layered backstories, Infold Games' creative pipeline builds characters that captivate players at first sight and foster meaningful, lasting engagement. Attendees will learn practical strategies ranging from applying psychological insights to encouraging player expression, offering a framework for creating memorable, emotionally resonant characters in expansive 3D worlds.

Takeaway

Attendees will learn how to create instantly captivating characters by combining emotional triggers, visual storytelling, and scalable design processes. They will understand key principles used by Infold Games to craft "crush-worthy" characters and be inspired to elevate their own character design to foster deeper player connections.

Intended Audience

Audiences of all experience levels are welcome.