Agenda
Designing Hands-First Games: A VR Developer's Guide to Getting It Right (Presented by Meta)
Colin Robinson (Product Manager, Meta)
Samuel Metters (Programmer, Double Jack)
Location: Room 2020, West Hall
Date: Tuesday, March 10
Time: 10:10 am - 11:10 am
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Track:
Production
Format:
Partner Developer Summit
Vault Recording: Video
Building for hands requires a different mindset than controllers. In this session, Meta shares how to evaluate whether hands fit your project, design patterns that translate player intent into action, and pitfalls that trip up first-time implementers. Double Jack built hands into their game, Maestro, from day one and shares what worked, what didn't, and what surprised them.