Agenda
Designing the Final Level of 'Split Fiction'
Split Fiction is Hazelight's third co-op exclusive game, preceded by A Way Out and It Takes Two. This talk explores how the gimmick of Split Fiction's final level turned out to be the largest co-op design challenge so far, and why its unique concept was saved for the end of the game.
Designer Hannes Gille dives into the obstacles, and respective solutions that were discovered when designing this dual-world level. Different techniques were used to promote communication, collaboration and to create jaw dropping moments. The presenter walks through the design strategy used to reveal the concept, how the ingredients to make satisfying co-op puzzles were discovered, and why simplifying the design can give the players more room to be blown away.
Warning for spoilers!
Takeaway
Attendees will walk away from this session with a deeper understanding of the design challenges with creating a co-op game. They will also be given tools to encourage cooperative communication between players.
Intended Audience
Anyone curious about the design process of Split Fiction, in particular developers interested in co-op games. Since the presenter goes through parts of the ending of Split Fiction, attendees who want to fully avoid spoilers should have reached the end of the game.