GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Designing the Ideal Level Design Portfolio: What Hiring Teams Actually Look For

Baqir Shah  (Level Designer II, Pipeworks Studios)
Location: Room 3018, West Hall
Date: Friday, March 13
Time: 11:40 am - 12:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design, Career
Format: Special Event
Vault Recording: Video
Audience Level: All

This session explores how level designers can build strong, effective portfolios that clearly communicate design thinking, ownership, and measurable impact. Drawing from real hiring experience across AAA and indie development, the talk breaks down what hiring teams actually evaluate when reviewing level design portfolios and why many otherwise capable designers fail to stand out.


The presentation examines the difference between showing completed environments and communicating decision-making. It outlines how to structure compelling case studies, how to present greybox and shipped work with clarity, and how to demonstrate iteration, collaboration, and problem-solving within production constraints. Attendees will learn how to frame their contributions in a way that signals readiness for professional development environments.


The session also addresses common portfolio weaknesses, including overreliance on visuals, lack of documented process, unclear ownership, and poor structural organization. By the end of the talk, attendees will have a practical framework for evaluating and restructuring their own portfolios to better align with what hiring teams actually look for.

Takeaway

Attendees will learn how to structure a level design portfolio that clearly communicates design intent, ownership, and problem-solving. The session provides practical guidance on building strong case studies, presenting iteration effectively, and improving overall clarity and organization. Designers will leave with a concrete framework for showcasing their work in a way that aligns with real hiring expectations.

Intended Audience

This session is designed for aspiring, junior, and experienced level designers who want to strengthen their portfolios for hiring or career advancement. While a basic understanding of level design principles is helpful, the content is accessible to students, working professionals, and those transitioning into level design from other disciplines.