View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Winifred Phillips (Composer, Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Using numerous examples from her own musical scores for projects such as Assassin's Creed Liberation, Sackboy: A Big Adventure, Speed Racer, and The Da Vinci Code (among many others), award-winning composer Winifred Phillips will explore how composers can experiment with sound effects to make their music more unique and evocative. Sound design experts uses convincing diegetic audio assets to create the impression that all sound springs from the game environment. Music typically exists outside of that environment, but this does not preclude music from embracing diegetic elements. Phillips will explore how sound effects can be adapted to function within a musical composition. From environmental effects and animal sounds to the noises of machinery, technology, and other human activities, sound effects can evoke conceptual associations that help to support the narrative, while also infusing surprising novelty into musical scores.
Using musical examples from fourteen of her projects as a video game composer, Phillips will demonstrate how experimenting with sound design can provide quirky and inspiring sonic tools for game composers, while also enhancing overall immersion for gamers.
As a presentation that explores the intersection between music and sound effects, this talk will be accessible to composers, sound designers, and audio directors.