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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Winifred PhillipsComposerGenerations Productions LLC

Winifred Phillips is an award-winning composer whose credits include titles in six of the biggest and best franchises in gaming: Lineage, Assassin's Creed, Total War, God of War, LittleBigPlanet, and The Sims, in addition to projects in other well-known IPs like Speed Racer and DC Comics. She was most recently nominated for a BAFTA award for music she composed for the smash-hit game Sackboy: A Big Adventure. Phillips’ other projects include Homefront: The Revolution, Spore Hero, The Da Vinci Code, Legend of the Guardians, and many more. Phillips’ scores have received numerous awards, including the Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, six Game Audio Network Guild Awards (including Music of the Year), and three Hollywood Music in Media Awards. Phillips has given lectures at the Library of Congress, the Society of Composers and Lyricists, the Audio Engineering Society, the Game Developers Conference, and the Montreal International Game Summit, among many others. Phillips’ bestselling book, A Composer's Guide to Game Music, is published by the Massachusetts Institute of Technology Press.

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