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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Digital Folklore: Crafting Playable Memory Through Photogrammetry and Animation in Games Education

Verda Munir  (Lecturer in Computing, Robert Gordon University)
Location: Room 216, South Hall
Date: Friday, March 13
Time: 9:30 am - 11:30 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Educators, Design
Format: Workshop
Vault Recording: Not Recorded
Audience Level: Intermediate

This hands-on Digital Folklore workshop explores how Photogrammetry and Animation workflows can be taught effectively in Games Development education. Drawing from their PhD research and student acclaimed module at Robert Gordon University, Verda Munir will guide attendees from scan to an intractable 3D scene in game pipeline while sharing strategies for curriculum design, student engagement, and cultural storytelling. Participants will engage in co-creation activities, workflow adaptions to various educational settings and takeaway ready to use resources. This session blends technical depth with creative exploration of preserving memories in immersive worlds through cutting-edge cost-effective workflows fostering identity and inspire play.

Preparation for Participants
To get the most out of this workshop, please ensure the following before attending:

  • Bring a laptop with Unity installed (latest LTS version recommended).
  • Install Polycam (or a similar photogrammetry app) on your smartphone for scanning objects.
  • Create a free Unity account if you don’t already have one.
  • Optional: Bring a small object or artifact you’d like to scan and incorporate into your scene.



Takeaway

  • A replicable teaching framework for photogrammetry and game development pipelines.
  • Strategies for engaging students with real-world scanning projects.
  • Insights into balancing technical depth with creative freedom.
  • Examples of student work and resources toolkit.
  • Discussion on ethical and cultural considerations in digital heritage.

Intended Audience

This session benefits educators, technical artists, and developers interested in immersive learning and 3D reconstruction to game pipelines. No prior photogrammetry experience is required, but basic familiarity with 3D workflows or game engines (Unity or Unreal) is recommended to fully engage with the hands-on activities and curriculum design discussions.