GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

DirectX: Bringing Console-Level GPU Tools to Windows (Presented by Microsoft Xbox)

Austin Kinross  (Principal Engineering Manager, PIX, Microsoft)
Budi Purnomo  (Technical Fellow, GPU Tools, AMD)
Steven Tovey  (Senior Principal Engineer, GPU Architecture, Intel)
Kevin Hawkins  (Gaming Project Engineer and Developer Tools Lead, Qualcomm Technologies, Inc.)
Aurelio Reis  (Director - Graphic Developer Tools, NVIDIA)
Location: Room 2020, West Hall
Date: Thursday, March 12
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Vault Recording: Not Recorded
Audience Level: All
Microsoft Xbox

Join the DirectX team and our GPU hardware partners as we announce new cutting-edge tooling features in DirectX, PIX, and more – all with the goal of helping you make great, reliable, and performant DirectX games on Windows.
The talk will introduce major new DirectX features to help you with the biggest pain points of PC graphics development today. We will give you unprecedented insight into the ambitious GPU tooling work that is happening across the industry, both today and in the future. We will show the biggest wave of new features to come to PIX on Windows in its 10-year history. And our hardware partners will join us to showcase our joint collaborations - to DirectX, to PIX, and to the wide range of other GPU tools available on Windows today.

Takeaway

Attendees will learn about a wide range of new GPU tooling features that we have been building with our hardware partners. They will learn how these tools can help them create great, reliable and performant DirectX games on Windows.

Intended Audience

This session is for anyone who is interested in learning about brand new features coming to DirectX, that will help them or their colleagues solve some of the most painful challenges in PC GPU programming today.