Agenda
DirectX State of the Union 2026: DirectStorage and Beyond (Presented by Microsoft Xbox)
Over the past year, we've tackled some of the toughest challenges facing developers on DirectX 12. One major investment is the next chapter in game asset streaming where we're introducing Zstandard compression support in DirectStorage. Alongside this we'll release the Game Asset Conditioning Library (GACL) and talk about asset pipelines optimizations that will unlock the full potential of NVMe storage. These innovations reduce I/O latency and enable smoother streaming, paving the way for richer, more responsive worlds.
In this session we'll also explore how we're addressing other critical developer needs, including advancing raytracing features and shader pre-compilation. We're evolving ML integration in DirectX and we're delivering tooling improvements that converge our PC and Xbox developer experience. Join us to learn more about how we're building the future of graphics.
Takeaway
This session gives developers an overview of recent DirectX 12 improvements focused on real‑world challenges, from faster, more efficient asset streaming using Zstandard and the Game Asset Conditioning Library to ongoing work in ray tracing, shader pre‑compilation, ML integration, and major tooling improvements.
Intended Audience
This session is designed for anyone who wants to learn the latest about DirectX including engine and graphics programmers, technical directors, and performance‑focused developers. Attendees benefit most with prior knowledge of DirectX 12, GPU pipelines, and asset streaming, though anyone shaping or working on modern games will benefit.