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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft)

Shawn Hargreaves  (Dev Manager, Direct3D, Microsoft)

Austin Kinross  (PIX Developer Lead, Microsoft)

Wessam Bahnassi  (Principle Engineer, Developer Technology, Nvidia)

Rob Martin  (Fellow Software Engineer, AMD)

Location: Room 2009, West Hall

Date: Thursday, March 21

Time: 12:45 pm - 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate

Microsoft

The DirectX team will showcase the latest updates, demos, and best practices for game development with key partners from AMD and NVIDIA. Work graphs are the newest way to take full advantage of GPU hardware and parallelize workloads. Microsoft will provide a preview into DirectSR, making it easier than ever for game devs to scale super resolution support across Windows devices. Finally, dive into the latest tooling updates for PIX.

Takeaway

DirectX is leading the way in graphics innovation. Their new offerings will allow me to build the fastest and most beautiful video games that work great on all Microsoft platforms.

Intended Audience

Graphics developers or technical directors from game studios or engine companies



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