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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Educators Summit: Online Game Design Education: The Good, the Bad, and the Green Screen

Philip Tan  (Research Scientist, MIT Game Lab)

Mikael Jakobsson  (Research Scientist, MIT Game Lab)

Location: Room 3014, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: Video

Audience Level: All

What happens when an educator has to take course material intended for on-campus game design college programs and adapt them into 7-minute videos for online learners? And how do we structure our curricula to address the many issues in the game industry and gaming culture. The MIT Game Lab spent 2022 creating a new online game design course highlighting social and cultural responsibility, producing 200 hours of new video content, assignments, and demo code. This talk will discuss what actually happens during months of planning, filming, editing, site design, and review. Based on a preliminary design exploration, the speakers will also demonstrate how body synchronized avatars, and other livestreaming/youtuber tropes and technology provides educators with new teaching affordances.

Takeaway

Adapting a collegiate game design curriculum for online learning takes a large amount of work. Higher education should intend to improve the game industry, not reproduce its shortcomings. Adapting body synchronized avatars and other livestreaming/youtuber tropes and technology provides instructors with new opportunities to reach and educate people.

Intended Audience

This talk is intended for all stakeholders in game design education who may be considering developing a comprehensive curriculum and materials online.



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