View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mikael Jakobsson studies connections between sociocultural systems and gaming practices through embedded qualitative investigations, interaction criticism, and design exploration. His education was shaped by the the Scandinavian participatory design movement in the early 1990s, which has instilled him with a sensitivity to issues of design as political acts, and the importance of recognizing power differentials between stakeholders in the design process. He is currently studying colonialist themes in contemporary board games, which includes efforts to strengthen the voices of the subaltern by the creation of counter colonialist games. He is the research coordinator for the MIT Game Lab where he also teaches classes in game studies, game design, and playful and social design exploration. He has over twenty years of experience in teaching, course development, research project management, as well as advising master’s and PhD students.