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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Educators Summit: Teaching Practical, Transferable, Professional Skills Through Game Development

Jeremy Bond  (Game Professor / President, Michigan State University / ExNinja)

Location: Room 3014, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Game development education is sometimes presented as a choice between a trade school diploma factory for employers and a poetry school for creatives who will never find jobs. In reality, the best approach we can take looks past this false dichotomy to a comprehensive understanding of the deep transferability of game development skills to hundreds of other industries and our responsibility as educators to prepare students for success in any of them. This talk covers specific approaches the Michigan State University Game Development faculty have used to create, execute, and refine their classes and drastically improve student work and outcomes over the past decade, leading the Princeton Review to rank MSU the #1 public university for undergraduate game design in three of the last five years.

Takeaway

Attendees take away specific examples of how a focus on practicality can guide the creation of game development classes that help students get and keep jobs across industries while including skills like time/project management, self care, presentation, and self-directed learning alongside focused, transferable traditional game dev skills.

Intended Audience

The primary audience for this talk is university professors and administration in programs teaching the many various aspects of game development or interested in building such programs. This talk could also be very useful for students looking to implement this philosophy in guiding their own education.



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