Agenda
Evolve or Die: How LiveOps Scaled Our Indie Hit
Computer Lunch's game "Cell to Singularity" is a success. Amazing! Now what? Should they jump right into a new project? Create an expansion? Make a sequel? They look around the games industry and realize, the answer might be yes to all of those.
This talk describes how a small, self funded indie team with no experience in LiveOps ends up turning a game that takes six weeks to beat into an evergreen LiveOps title. They break down what that looks like on the ground, and describe the challenges a developer might encounter along the way.
Takeaway
How does a small, self-funded indie team with no experience in LiveOps spin up and maintain a live operations game? Learn how the Computer Lunch team turned their weird little indie game into a sustainable evergreen property by constantly iterating, investing in producers, creating content templates, and leaning into marketing.
Intended Audience
This session is for anyone who has had a hit, and is now wondering if they should move to a new project, or double down on their success.
It's also for any indie developers curious to learn about LiveOps, or anyone wondering if LiveOps is the right strategy for their game.