View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Carl Schmidt (Senior Director of External Development, Zynga)
Location: Room 314, South Hall
Date: Thursday, March 21
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
External Development, or Outsourcing as it is commonly referred, plays a huge role in the game development industry and with it comes a huge amount of challenges. The External Development Roundtable is a moderated forum discussion surrounding external development topics which are mainly generated by the participants. Whether it's team/leadership buy-in, career growth, best practices, vendor relations, etc. this roundtable provides a forum for questions, ideas and solutions from industry peers on the front lines of external development. Attendees from all experience levels and disciplines are welcome and can benefit from the discussion. Attendees are strongly encouraged to participate in the conversation.
Attendees should leave with an increased awareness of the challenges and solutions that come with external development and how different studios, developers and service providers approach these challenges. They will have a better understanding of external development, which they can apply to their own pipeline for more successful external engagements.
The primary audience for this session are game developers, outsource managers and studio team leadership across all disciplines as well as service providers who are interested in candidly discussing topics related to the challenges of Outsourcing and External Partnerships in game development.