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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Fair Play Summit: Digital Thriving in a Post-Pandemic World: A Prosocial Blueprint

Matthew Lee  (Chair, IGDA Serious Games SIG)

Attila Szantner  (Co-Founder & CEO, MMOS)

Elizabeth Kilmer  (Qualitative Researcher, TakeThis)

Deborah Mensah-Bonsu  (Founder, Games for Good/ dmb Crew)

Kimberly Voll  (CEO, Brace Yourself Games)

Tim Nixon  (Director of Online Experience, thatgamecompany)

Location: Room 209, South Hall

Date: Monday, March 18

Time: 5:50 pm - 6:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Workshop Breakout

Vault Recording: Video

Audience Level: All

How do we build more inclusive and resilient communities? In the wake of the COVID-19 pandemic, a time when many people shifted to using online spaces as their primary means of engaging with the world, this question takes on renewed importance. To tackle this question, this panel brings together experts on the psychology of games and online engagement with practitioners who helped design a game for empathy and inclusion from the ground up (thatgamecompany's Sky), led prosocial initiatives which helped reshape the character of an online community (Project Discovery in EVE Online), or who seek to harness our industry and player communities for environmental action and other forms of good. Over the hour, the panel will cover the state of community design and management, the holistic context of resilience, and lay out practical recommendations for building better worlds using many of the tools we already have as designers and developers.

Takeaway

Attendees will learn how different practitioners have created platforms and experiences that provide players with a sense of accomplishment that goes beyond moment to moment gameplay, about the state of the science of community design, and gain tips on how to operationalize these examples in their own works.

Intended Audience

This talk is geared towards anyone interested in learning about the current state of community design, those interested in integrating prosocial elements like citizen science into games, and anyone interested in taking steps to address underlying issues which drive toxicity and disengagement.



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