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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Faster Frames, Lower Power: How 'Infinity Nikki' Leverages Adreno High Performance Memory (Presented by Qualcomm Technologies, Inc.)

Chris Torne  (Senior Staff Engineer, Qualcomm Technologies, Inc.)
Srihari Babu Alla  (Director of Engineering, Qualcomm Technologies, Inc.)
Yuhan Zhou  (Game Engine Development Engineer, Infold Games)
Location: Room 2024, West Hall
Date: Tuesday, March 10
Time: 10:10 am - 11:10 am
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Advanced
Track: Game & Production Technology
Format: Partner Developer Summit
Vault Recording: Video
Audience Level: Advanced
Qualcomm Technologies, Inc.

Modern mobile game development faces significant challenges around power efficiency, with memory access standing out as one of the most energy intensive operations on today's devices. To help developers address this, modern Adreno GPUs incorporate Adreno High Performance Memory—a fast, power efficient embedded memory solution designed to reduce energy consumption while simultaneously improving rendering throughput. By leveraging this specialized memory, developers can meaningfully lower power draw, extend battery life, and enhance overall application responsiveness.

In this session, attendees will gain a detailed understanding of how to access and utilize Adreno High Performance Memory through the latest Vulkan API extensions. The presentation will cover recommended integration strategies, highlight best practices for maximizing efficiency, and provide insight into a reference implementation within Unreal Engine 5. Additionally, they will hear how developers from Infold Games leveraged Adreno High Performance Memory in Infinity Nikki to achieve measurable improvements in both performance and power optimization on Adreno GPUs.

Takeaway

Attendees will walk away with a clear understanding of what Adreno High Performance Memory brings to the table, how to integrate it in a modern game engine such as Unreal Engine 5 and how to best take advantage of it in their current and upcoming titles running Vulkan.

Intended Audience

This talk is designed for engine architects and graphics programmers who are interested in maximizing power-efficiency for their mobile applications using Vulkan. The audience should have some familiarity with the Vulkan API, particularly the topics of resource allocation and command buffer submission.