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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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Finding Space for Sound: Acoustics in 'Avatar: Frontiers of Pandora'

Robert Bantin  (Snowdrop Audio Architect, Massive Entertainment)

Location: Room 3006, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

It’s been 5 years since we showed how the Snowdrop Engine delivered high-fidelity environmental acoustic effects for "Tom Clancy's The Division 2". With "Avatar: Frontiers of Pandora" these technologies had to be adapted or re-designed to a planetary scale, while also maintaining their fidelity at a city scale. Not only was this achieved, but the quality bar was significantly raised to deliver ever more detailed acoustic effects such as: Physically accurate early and late reflections; and more elegant direct field estimation.

Takeaway

Geometry metrics that worked in an urban environment can be made to work in an organic environment. ERs and LRs can be achieved through use of ray-cast layers. Fidelity at both city-scale and planetary-scale is possible, so long as the granularity of what should remain in focus is intelligently controlled.

Intended Audience

Sound designers, audio directors and audio programmers. The audience should find this talk immensely useful in showing how realistic acoustics (and other ambience effects) can be implemented in a 3D open world game, while also demonstrating the value it has to player immersion.



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