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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Free-to-Play Summit: Game Designer's Notebook

Frank Lantz  (Founder, Everybody House Games)

Erin Drake Kajioka  (Head of Applied Game Design, Google Research, Google)

Massimo Maietti  (SVP of Product and General Manager, Scopely)

Steve Meretzky  (VP of Design, PeopleFun)

Location: Room 2006, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Free-to-Play

Format: Session

Vault Recording: Video

There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer’s Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the F2P game design arena. Part microtalk, part design review, the GDN is the session at the GDC F2P Summit where game designers get to jump in, go deep and jump out. This year's session will offer:

  • Erin: Everybody hates NFTs. After the giant con that crypto turned into last year, culminating in numerous criminal charges, even the most resilient defenders of new technologies and new possibility spaces were worn down.
    But consider this: what if we're the problem? This brief hallucination, without endorsement, imagines what NFTs could be if we took their game design potential seriously, and attempts to place them in the lineage of other discredited technologies that have advanced games in the past.
  • Frank: Notes from my 4-year deep dive into AI. Things I've tried, lessons learned, concrete examples, emerging frameworks and principles, and some cautious speculation about what's to come. Includes my thoughts about the relationship of AI to free-to-play and other business models.
  • Massimo: Monopoly GO!, the biggest free-to-play casual game launch of all time, is bringing together millions of families and friends in a shared social experience. In this talk, Massimo Maietti, game director and general manager of Monopoly GO!, highlights some of the game design choices and frameworks used to ensure that the wide and diversified audience of Monopoly GO! finds a shared and meaningful place to inhabit.

Intended Audience

General -- everyone who works in F2P and is interested in seeing these games raise their quality bar and push new boundaries.



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