View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Kenny Shea Dinkin (Senior Creative Director, King)
Frank Lantz (Founder, Everybody House Games)
Erin Drake Kajioka (Head of Applied Game Design, Google Research, Google)
Massimo Maietti (SVP of Product and General Manager, Scopely)
Location: Room 2006, West Hall
Date: Monday, March 18
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer’s Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the F2P game design arena. Part microtalk, part design review, the GDN is the session at the GDC F2P Summit where game designers get to jump in, go deep and jump out. This year's session will offer:
General -- everyone who works in F2P and is interested in seeing these games raise their quality bar and push new boundaries.