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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Steve MeretzkyDesign ConsultantIndependent

Steve Meretzky began his career at the legendary adventure game company Infocom, where his titles included “Planetfall”, “The Hitchhiker's Guide to the Galaxy” (a collaboration with Douglas Adams), “Leather Goddesses of Phobos”, and “Zork Zero”. Steve has run his own development studio, Boffo Games, and has been a VP at Disney Interactive, Game Show Network, and King. Over his prolific career, Steve has worked with teams at Activision, Blizzard, EA, Harmonix and Hasbro, to name a few. Steve is currently offering his services as a game design consultant; recent clients include Google, Draft Kings, Masterclass, and Mobile Game Doctor. A former board member of the IGDA, Steve organizes the Free-to-Play Summit at the GDC as well as the annual Game Designers Workshop.