Agenda
From Developer to Publisher: The Benefits of a Japanese Studio's Decision to Pursue Small-Scale Projects
Game development has become larger in scale of late, requiring more manpower and longer project spans. As a result, young game creators who join mid-to-large studio are finding it harder to obtain the full scale of experiences they need, and studios are facing more challenges to train the next generation of game creators.
One of the reasons CyberConnect2, a well-established game development studio in Japan, decided to undertake a self-publishing project was to counter this issue. Fuga: Melodies of Steel was born to help provide a wide range of experiences to newer developers.
This session will introduce the problems encountered and knowledge gained for using self-publishing as a training tool.
Takeaway
・The advantages for development studios to undertake small-scale projects
・Problems and solutions encountered when using small-scale projects to train development staff
・Tips and tricks for self-publishing
Intended Audience
Game industry professionals who focus on growth and the training of personnel, development studios currently considering self-publishing projects, and independent developers.