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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

From Film to Games: The Evolution of Performance Capture Technology (Presented by Qualisys)

Ander Bergstrom  (Market Director, Qualisys)
Vivek Kandasamy  (CEO/Founder, Film Engineers)
Alastair Macleod  (CEO, Peel Software Development LLC)
Rob Fernandez  (Motion Capture Stage Lead, Gearbox Software)
Location: Room 2000, West Hall
Date: Thursday, March 12
Time: 3:40 pm - 4:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Panel
Vault Recording: Not Recorded
Audience Level: All
Qualisys

A panel discussion bringing together four industry veterans at the intersection of motion capture and game cinematics to explore how real-time performance technology is transforming interactive storytelling. The session begins with the Qualisys origin story, revealing how 35+ years of motion capture innovation has positioned the company at the forefront of game development, and where it's headed in supporting the evolving needs of game cinematics. The session then transitions to an expert panel discussion featuring a cinematic director from a major game studio, a virtual production innovator bridging film and game workflows, and a mocap software developer whose tools have become industry standard across AAA productions. These seasoned professionals explore how real-time performance capture is transforming game cinematics, democratizing technology that was once accessible only to the largest studios and shaping the next generation of interactive storytelling.

Takeaway

Attendees gain practical understanding of current motion capture workflows for game cinematics, learn how real-time technologies are reshaping production pipelines, and discover where industry experts see performance capture headed as interactive storytelling demands increase. The panel provides actionable insights for studios evaluating mocap technology and workflows for cinematic game development.

Intended Audience

This session targets game developers working in cinematics, animation, and narrative design, particularly technical directors, cinematics leads, pipeline engineers, and producers evaluating motion capture solutions. Game development students and educators in animation programs will benefit from understanding professional workflows. No prerequisite knowledge required, though familiarity with game development pipelines is helpful.