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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

From Independence to Intervention: What Players Really Want from Community Safety (Presented by GameSafe)

Rachel Kowert  (Founder, Psychgeist, University of Cambridge)
Mike Pappas  (CEO, Modulate)
Savannah Badalich  (Global Head of Product Policy, Discord)
Maria Tamellini  (Co-founder and COO, GamerSafer)
Matthew Soeth  (Executive Director, Thriving in Games Group (TIGG))
Location: Room 2009, West Hall
Date: Monday, March 9
Time: 12:45 pm - 1:45 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Educators
Format: Partner Developer Summit
Vault Recording: Video
Audience Level: Entry-Level
Tencent Games

The gaming industry's evolution from products to platforms has fundamentally transformed player safety expectations, yet current "safety by design" approaches often miss the mark. Recent research reveals a sophisticated paradox: players simultaneously demand high autonomy and extensive oversight from leaders, prioritizing safety over privacy. This challenges the long-held assumption that gaming communities prefer independence over intervention.

This panel examines how player expectations align with current industry safety approaches through the Trust & Safety Triforce framework: Policy, Tooling, and Education. It draws on real-world implementation examples, including evolving community standards, player verification and trust tiers, large-scale voice moderation, and moderator training programs. Attendees learn practical lessons tested across Discord, Call of Duty, Minecraft, and more to design safety systems that protect players without undermining their autonomy.

Takeaway

Attendees will gain concrete frameworks for transforming trust and safety from reactive compliance into proactive competitive advantage, including implementation strategies for consistent reporting, tooling, actionable guidelines, safety-by-design principles, and moderator support systems that measurably improve player retention and lifetime value.

Intended Audience

Studio executives, community leadership, trust and safety professionals, product managers, and anyone involved in player experience design. No prerequisite knowledge required, though familiarity with trust and safety and community management challenges will enhance understanding of advanced implementation strategies.