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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Somatic Design: Putting the Body First in XR

Katharina Tillmanns  (Senior Researcher, Cologne Game Lab at TH Koeln)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

For many, the dream of fully incorporating the player's whole physical self into XR has been deferred, awaiting the introduction of technological advancements like wearable sensors into the mass markets.

As designers, however, we do not have to wait for technological advances to shape our medium and access its full potential. By means of revisiting and adjusting our design approaches we can unlock our medium´s true potential of bringing together mind and body like no medium has ever before.

By putting the body first in XR this session will introduce attendees to strategies for meaningful physical design.

With insights borrowed from neurobiology, attendees will gain a profound understanding of how sensations and emotions are physically orchestrated by our limbic system. We will also journey into the realms of body-centric performing arts, exploring how these creative fields traditionally champion the body as the ultimate design canvas.

Takeaway

An introductory session to body-centric and somatic design this session will inspire participants how to craft XR experiences that resonate on an emotional and visceral level, harnessing movement and posture to deliver coherent and impactful interactions.

Intended Audience

The session addresses XR designers of any game genre with an interest in exploring and pushing the boundaries of their medium and providing their audience with compelling experiences.



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