GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5

Alexander Silkin  (Founder & CTO, Survios)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

The presentation covers current Survios recommendations for system implementation and development practices when making modern Unreal Engine 5 VR games. Survios is utilizing these techniques to develop an upcoming VR game based on the Alien franchise.

Alex Silkin shares details of how Survios has evolved their practices over the development of shipped Unreal Engine 4 VR games such as Raw Data, Sprint Vector, Creed: Rise to Glory and Walking Dead Onslaught. The session describes solutions to the problems Survios has encountered during the production of these first generation VR titles. Alex also shares how Survios has adapted its codebase to new frameworks in Unreal Engine 5, such as Gameplay Ability System and Enhanced Input.


Attendees will learn how to build a generic reusable architecture and adapt development practices that will scale across all their VR products.

Intended Audience

This talk is for developers wishing to develop a current generation VR game. The presentation's content is in the context of Unreal Engine development, but there is some applicable advice for all engines.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon