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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Future‑Proof Your Game: Streamlined Workflows for a Multi‑Device World (Presented by Microsoft Xbox)

Karla Larriva  (Principal Product Manager, Game Developer SDK, Microsoft Xbox)
Zach Hooper  (Principal Product Manager, Game Developer SDK and Tools, Microsoft Xbox)
Jon Martin  (Software Engineer II, Advanced Technology Group, Microsoft Xbox)
Location: Room 3001, West Hall
Date: Wednesday, March 11
Time: 2:00 pm - 3:00 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Vault Recording: Not Recorded
Audience Level: All
Microsoft Xbox

This talk explores how developers can efficiently build and optimize games for a broad range of Windows devices to reach more players. When you ship with Xbox, build for PC and we'll give you the tools to scale across devices. Learn how to leverage remote iteration workflows, PIX, and engine integration (Unity and Unreal) to streamline Windows multi-device development. Attendees will learn practical strategies for scaling games across different form factors, ensuring compatibility and performance fit, and ultimately future proofing their titles for an evolving ecosystem.

Takeaway

When you ship with Xbox, build for PC and we'll give you the tools to scale across devices!

Intended Audience

Developers, engineering leads and technical evaluators, and directors whose focus is doing evaluations of platforms/stores. Developers who would like to get an overview of how to expand their reach when building for PC.