GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game AI Roundtable Day 1

Rez Graham  (Creative/Technical Director, Independent)
Location: Room 308, South Hall
Date: Monday, March 9
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology, Design
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All

The Game AI Roundtable is organized into three sessions, with each session having its own focus.

Session 1 centers on traditional, non-ML game AI. Topics include behavior trees, utility systems, navigation, tools, and other established techniques. This session avoids machine learning (which is covered on day 3) to keep the conversation targeted towards current mainstream game AI.

Session 2 is a fast-paced Q&A session aimed at all experience levels. Designers, students, programmers, animators, producers, and anyone else curious about game AI are encouraged to bring questions. The goal is to answer as many questions as possible and cover a broad range of topics rather than dive deeply into any single one.

Session 3 focuses on machine learning and generative AI, including LLMs. Discussion will cover current uses, challenges, ethics, and the evolving role of these technologies in games.

Takeaway

Attendees will gain a clearer understanding of current game AI practices, from established techniques to emerging ML and LLM approaches. Each session offers a different perspective, with day 1 focusing on practical methods.

Intended Audience

Day 1 is aimed at programmers and technical designers who are familiar with game AI.