GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 1-4, 2027
Moscone CenterSan Francisco, CA

Agenda

Game AI Through Players' Eyes: What Works, What Backfires

YEONWOO JOUNG  (Data Analyst, Nexon Korea)
Woosuk Chi  (Data Analyst, Nexon Korea)
Pass Type: Academic Pass, Festival Pass, Indie Pass, Start-Up Pass - Get your pass now!
Hot Topics: AI
Track: Business Strategy, Design
Audience Level: All
Format: Lecture
Vault Recording: TBD
Audience Level: All

The same AI feature drew fierce backlash in one game and earned praise in another. Which in-game AI do players welcome, and which do they reject?
Drawing on 76,025 AI-related Steam reviews across 172 titles, this session maps how players perceive in-game AI along eight dimensions. Every finding is illustrated with real player reviews from shipped games and becomes a design decision that attendees can apply to their own AI features.
To make these findings immediately usable in production, the session introduces an 18-item diagnostic tool for screening AI features before launch. A worked example shows how the tool profiles the strengths and risks of an AI feature.

Takeaway

Attendees learn which characteristics of in-game AI are associated with positive and negative player reactions, along with the design implications of each. They also learn how to run a pre-launch check of the risks and strengths of an AI feature with an 18-item diagnostic tool.

Intended Audience

This session is intended for game designers and UX designers who shape in-game AI features, and for producers and product managers who decide whether and how to adopt them. No knowledge of AI or statistics is required.